- Created a new architecture for loading world sections, completely decoupled from JGame,
allowing infinite world a-la D5, but with seamless transitions between world sections.
This is acoomplished by dividing JGame's play area into quadrants, and updating
neigboring ones when the player approaches them. Thank A-Day for giving me the quadrant idea.
Otherwise I would've been lame and given you obvious transitions at boundaries.
- I will add trees back in in the next version, I promise. :)