date: 2018-12-15
subject: Parametric 3D models imported into ZDoom, Nazi soup removal
tags: zdoom-dreams

Parametric 3D models imported into ZDoom, Nazi soup removal - 2018-12-15 - Entry 1612 - TOGoS's Journal

We had made a place in ZDoom with a forest-ey skybox. Think the forest sky texture from forest.wad, but in skybox form, and increasingly pixelated on each face, clockwise from north to west, so that the texture to the west was kind of ridiculous and not really recognizable as a forest. I had made it pixelated on purpose so that the player would fill in the details with their imagination, but that doesn't really work when the pixels of the sky texture are larger than the pixels of the foreground; it just looks like a stupid pixelated skybox texture. So maybe I should fix that? Or I could just call it artistic and leave it.

But anyway, up above the trees there was a bright shining planet. We had modeled that such that it would appear at 1-1 scale (maybe by using some skybox distance division parameter that I think ZDoom actually has) using some external tool that would turn parametric 3D models into ZDoom sectors, using fake floors and such where needed. I was pretty proud of that, but having the dumb pixelated skybox in front of it maybe broke whatever illusion was given by that carefully modelled detail.

While workong on that model I found out that modern 3D CAD programs often let you reach in and rotate the object. "This changes everything! Working on 3D models is going to be so much easier now that I know this!"

Kitaia and Tyler and Patrick had decided to be poly with me, which was sort of neat, I guess, even though I wasn't really into any of them that way.

At family thanksgiving everyone was wearing bathrobes and we were making lasagna and spelling something at the bottom of the pan using noodle letters.

And then we were at a wedding. Some cousin or something was getting married. A couple of the guests turned out to be Nazis so I took the cans of food that they had brought and gave them back and told them to leave. Which made a bunch of people upset (at me), and then those people angrily left. Which was fine with everyone who was still there, because then we had enough food and table space to invite in a bunch of people who would otherwise have been out in a nearby party tent.