date: 2020-04-15
subject: A well-illustrated scheme for revolution

A well-illustrated scheme for revolution - 2020-04-15 - TOGoS's Journal

Fizz was making a secret plan and texting me about it. It was drawn out on 2mm graph paper. But the lines were so neat and straight that I wondered if he had really drawn it by hand. Actually I was looking at a picture of graph paper on Sara's phone, and that's why I was wondering if it was hand drawn. You could tell it was a picture on the phone because there were baked in reflections. As if it was a picture of a picture on a computer screen, and the person holding the phone was being reflected in that screen, so actually it was kind of hard to see the original drawing at all. Good thing I had taken a good look earlier before I got caught up thinking about the medium.

But anyway, it was a diagram on graph paper. A diagram of proposed sneakery in which we might engage.

It referred to a particular level in a video game (Sara and I have been living in Satisfactory for several hours each day lately, so this makes sense). The level was one of many worlds in the game. This one was a square wrap-around place that was mostly covered in water, with islands here and there, and sometimes ridges that mostly connected the islands, with buildings and power lines scattered around. As I was jetpacking around, bouncing between islands, I looked at one particular building, made of dark red brick, with one or two tall, round, pointed-at-the-top towers. And like many of the buildings around here, it wasn't connected to the electrical network, and so had candles in the windows for lighting. Under the darkening sky it felt a bit menacing.

I ended up in a smaller, house-like building on an island near the menacing tower. I looked out the window, watching the sky, contemplating the speed of the sunset and the changing colors. I knew the sun would set quickly and that after dark monsters would come out, yet I found myself very unprepared when that actually happened. Despite the few candles in the room, it got very dark, and immediately there were several....vampire/zombie/werewolf things in the room after me. Actually they were kind of shaped like Satisfactory's charging beasties.

We didn't have any way to defend ourselves (Sara and/or Fizz were in this world with me, somewhere nearby) so we mostly just jumped around trying to evade them (just like Sara and I do in Satisfactory). I ended up at a larger, warehousey building near the house. It had always been closed before, but now several large doors in the front had opened up. Oh yeah, this is a thing that happens once every 10 years or something! And I guess we just happened to be here at the right time to catch it. Was this part of Fizz's scheme? It was too bad about all the monsters, because they murdered us before I found anything good on the bookshelves inside the building.

Dying threw me back at the savegame load menu, which was layed out like the Epic Games Launcher Library screen, with big pictures representing my saves. I noticed that it now had two entries for that place instead of jut one. Which meant that the warehouse-opening event marked the end of the world, after which an entirely new instance was created. This in itself I found very interesting for some reason. But it also meant that I should be able to just load up the save from the old instance and try again. Convenient!