time: 2004-12-05 14:00:27
content-type: text/html
subject: Cyberdemons in crapi12
lj-entry-id: 41,26

Cyberdemons in crapi12 - Entry 560 - TOGoS's Journal

I spent Friday evening making a Sauerbraten level: tall1. Tall1 is kinda neat. It's just really big. I spent a lot of the weekend playing FarCry. We also played AOE a bit. And yesterday we played Fizz's Crapi 12 level. Which was 'excellent'. I listened to Def Leppard.

Last night I had a dream that we had put a cyberdemon in Crapi 12. And a lot of other monsters, I guess. But something went weird and the cyberdemon started respawning even though he wasn't dead. And when I tried to go around the island (it didn't actually look much like Crapi 12 - it was day time and there was a wall around the moat) I ran into a crowd of cyberdemons and run off again. I was then working on a script that would prevent the cyberdemons from respawning prematurely.

In the last dream, I was working with some engineers that went around fixing people's buildings. Except we usually did it in cube. Like I was looking at this hallway and thinking about how to select a region of the floor and pull on the scrollwheel to make a brick wall there. But this one guy was having to go to some office building and install a fancy tile on the ceiling somewhere. This office building was really boring. We were talking to the guy who ran the place and he wanted to turn half the building into a greenhouse or something. Which would be cool, but we were trying to explain to him why it wouldn't actually be a very good idea and wouldn't work. He was showing us the plans for it. There were plants all over the place. Like in the cafeteria, which looked like the one at Memorial.